Every game, skin and side bet.
Everything the app scores and settles, in one list. Same crew, plenty of ways to take each other's money.
Golf tournament games and pots
A trip is a few pots running at once. The organizer splits the buy-in across them and the app does the maths to the cent.
Daily pot
The lowest net score of the round wins that round’s pot. Net is your score minus your handicap strokes.
A tie splits the pot evenly.
Daily uses real scores, so drinks do not change it.
Team pot (2-man teams)
The pair whose two net scores added together are lowest wins that round’s pot.
Partners split it evenly. A tie splits it first, then partners split their share.
Uses real scores, so drinks do not change it.
Skins pot
The organizer enters the skins each player wins during the round.
Each round’s skins pot splits by how many skins you won. No skins all round means no payout that day.
Skins use real scores, so drinks do not change it.
Overall pot
The lowest net score added up over every round wins the overall pot, paid once at the end.
You must finish every round to be eligible. A tie splits the pot.
Overall is net less drinks: each drink takes 1 stroke off. Drinks stop counting after hole 14 — when you hit your first tee shot on hole 15.
The Cup (team match play)
Two teams play match play. Every match is worth 1 point, and a tied match is ½ point each. In Singles, each one-on-one matchup is its own match, worth 1 point.
To win the cup, a team needs more than half of all the points.
Any buy-in and payout show in the Payout card at the bottom.
Handicaps and drinks
We use handicaps to even up the games based on the course and tee. Handicaps feed hole-by-hole skins and the overall scratch and net scores used for betting.
Net is your score minus the handicap strokes your tee gives you. The lowest handicap in the field plays scratch.
Each drink takes 1 stroke off Overall. Drinks stop counting after hole 14 — when you hit your first tee shot on hole 15. Daily and Skins use real scores.
Skins and junk
Skins and the junk that goes with them. A group picks which ones count, and the organizer enters what each player wins.
- Standard SkinLowest outright score on a hole wins. Ties carry over.
- Birdie SkinSkin can only be won by scoring a birdie or better.
- Super SkinDouble-value skin assigned to the hardest holes.
- GreenieReaching the green in regulation on a par-3 tee shot.
- Closest to PinBall nearest to the hole on a par-3 tee shot.
- PolieSinking a putt longer than the length of the flagstick.
- ArnieMaking a par on a hole without ever hitting the fairway.
- BarkieHitting a tree and still saving a par or better.
- SandyGetting up-and-down out of a sand bunker to save par.
- SharkieHitting into the water but recovering to make par or better.
- ChippieSinking a shot from anywhere off the putting surface.
- FerretHoling out from outside the green for a par or better.
- FroggySkipping a ball across water and still making par.
- 3-Putt (Penalty)Taking three or more putts once on the green.
Team golf formats
Each round is one format, and every team in it plays the same one. Best Ball and Scramble also carry money. The rest are Cup-only for now.
Best Ball (Four-Ball)
Both players play their own ball the entire hole; the lowest score between the two counts as the team score. Lower team score wins the hole.
ShambleCup only
Both players tee off, the team picks the best drive, and each player plays their own ball from that spot into the hole. Lower team score wins the hole.
Scramble
Both players hit tee shots, pick the best shot, and both hit from that spot. Repeat until holed out. Lower team score wins the hole.
Alternate Shot (Foursomes)Cup only
Two partners share one ball and take turns hitting until the ball is in the cup. Lower team score wins the hole.
ChapmanCup only
Both players tee off, then hit each other's second shots. The team picks the best second shot, then plays alternate shot until holed. Lower team score wins the hole.
Las VegasCup only
Partners combine their net scores on each hole into a two-digit number (lower score first) to compete against another pair. The lower number wins the hole.
Sunday SinglesCup only
One vs one. Each singles matchup is its own match, worth 1 point. Lower score wins the hole.
Win a hole to go 1 up. The match ends when a side is up more holes than are left. Win the match = 1 point, tied match = ½ each.
Weekend skins
The casual Saturday game, one round at a time, separate from any tournament.
A weekend round has a value V per skin (set when the round is saved). Each skin is paid by every other player in the round. With n players and S total skins, a player with k skins ends the round at V x (n x k - S); the round nets always add to exactly 0. Gross money won is V x k x (n - 1). No pot is held and nothing is rounded.
Money is settled as lines: for each pair of players in a round, the player with fewer skins owes V x (the skin difference) to the other. Level pairs make no line. A line is a bill from one named person to another for that round; lines are never netted across rounds and never routed through a third person. Winners can be owed by several people.
A skin is worth V from each other team (not each other player). Team lines run partner to partner: the losing team's members, ordered by player id, each pay the matching member of the winning team half of the team difference; the odd cent is on the lower id's line. Skins won by a team are credited in full to each partner.
Golf side bets
Side bets between players on a tournament, with nobody dragged in and no arguments at the bar after.
Money side bet
Every player who opts in puts up the same stake, and the winners split the pot.
Forfeit side bet
No money. Whoever didn't win owes the forfeit, like buying the first round.
Any player on a tournament's roster can propose a side bet. A money bet has one equal stake from each player who opts in (at most $1,000 each); the winners split the pot. A forfeit bet has no money: the players who did not win owe the forfeit. Nobody is ever put in a bet: you opt in or out yourself while entry is open, and entry closes when the proposer or an organizer closes it, or at the first score of the bet's round. A money bet needs at least two players in it. Cup tournaments have no side bets.
The result is never worked out by the app, a person states it. An entrant proposes who won and every other entrant must confirm; one no makes it disputed, and only an organizer who is not in the bet can then rule on it. Nobody settles their own bet. A bet nobody resolves moves no money.
Settled money bets are netted into each player's balance in the one tournament settle-up (balance = won - buy-in + side-bet net). The public won column leaves side bets out, and only the players in a bet see its lines. Payments cannot be recorded while a money bet is still open with two or more in, locked, awaiting an answer or disputed: settle or void it first.
The side-bet rules and settle-up are built into the app. The screens for proposing and answering a bet are still on their way.
Birdie shots and drinks
Birdies cost somebody a drink. Drinks cost you strokes.
Each birdie or better is one shot (a drink) owed to every other player who played that round, in tournaments and weekend rounds. With 3 or more in one round it reverses: that player buys nothing and every other player in that round owes them that many shots. Not recorded counts as 0. Shots are not money and are not netted against the opposite direction. Handing shots out is recorded as a give; what is outstanding for a pair is owed minus given, and a give above that is refused. Extra gives become a credit against later birdies.
Each drink the organizer records for a player takes 1 stroke off that player's Overall total. It applies to Overall only; Daily, Team pot, skins and the Cup always use real scores. One count per player per round, up to 20; blank counts as 0; there is no floor, so an adjusted score can go below zero. Drinks stop counting after hole 14 — when you hit your first tee shot on hole 15. Drinks lock with the round once it is Final. Drinks never change handicap strokes and never decide who is eligible.
Settling the money
Every game ends in who owes who.
Nobody pays the buy-in up front. Each player's balance is what they won minus the buy-in (a withdrawn player paid in nothing). Gross winnings alone are not profit.
Quick answers
- What golf games does the app score?
- Tournament games: the daily pot, the team pot, skins, the overall pot and a team match-play cup. Weekend skins for a casual round. Birdie shots and drinks. Plus side bets between players. Fuk Work Lets Golf keeps score and works out who owes who.
- What team golf formats does it support?
- Best Ball (Four-Ball), Shamble, Scramble, Alternate Shot (Foursomes), Chapman, Las Vegas, Sunday Singles. Best Ball and Scramble also carry money on a weekend or tournament round. Shamble, Alternate Shot (Foursomes), Chapman, Las Vegas, Sunday Singles are Cup-only for now.
- What skins and junk can a group count?
- Standard Skin, Birdie Skin, Super Skin, Greenie, Closest to Pin, Polie, Arnie, Barkie, Sandy, Sharkie, Chippie, Ferret, Froggy, 3-Putt (Penalty).
- How do golf side bets work in the app?
- Every player who opts in puts up the same stake, and the winners split the pot. No money. Whoever didn't win owes the forfeit, like buying the first round. Nobody is put in a bet: you opt in yourself while entry is open. Every other player in the bet has to confirm the result, and only an organizer who is not in the bet can rule on a dispute.
- How do weekend skins pay?
- Every other player pays for each skin you win, at a value per skin set when the round is saved. No pot is held and the round always nets to exactly zero.
Fuk work. Lets golf.
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